- Added `ApiService` class for handling API requests related to projects and employees.
- Implemented methods to fetch projects and employees by project ID with JWT authentication.
- Enhanced `AuthService` to store JWT and refresh tokens upon user login.
- Updated `LocalStorage` to manage JWT and refresh tokens.
- Created models for `AttendanceModel`, `EmployeeModel`, and `ProjectModel` to structure data.
- Introduced `AttendanceScreen` for displaying attendance data with a new UI layout.
- Removed deprecated `attendance_screen.dart` and replaced it with `attendanceScreen.dart`.
- Updated routing to reflect the new attendance screen structure.
- Integrated geolocation and permission handling plugins for enhanced functionality.
- Updated dependencies in `pubspec.yaml` and `pubspec.lock` for new packages.
- Updated Android Gradle plugin version to 8.2.1
- Added new entries to .gitignore for better file management
- Changed dummy email and password in LoginController for testing
- Updated AuthService to handle login via API with improved error handling
- Modified User model to use username instead of email
- Enhanced login screen UI with better structure and design
- Registered new plugins in GeneratedPluginRegistrant.swift
- Updated package versions in pubspec.yaml and pubspec.lock
- Created generated_plugin_registrant.cc and generated_plugin_registrant.h to manage plugin registration.
- Added generated_plugins.cmake for plugin configuration in CMake.
- Implemented CMakeLists.txt for the Windows runner, defining build settings and dependencies.
- Created Runner.rc for application resources including versioning and icons.
- Developed flutter_window.cpp and flutter_window.h to manage the Flutter window lifecycle.
- Implemented main.cpp as the entry point for the Windows application.
- Added resource.h for resource definitions.
- Included app icon in resources.
- Created runner.exe.manifest for application settings.
- Developed utils.cpp and utils.h for console management and command line argument handling.
- Implemented win32_window.cpp and win32_window.h for high DPI-aware window management.