- Created generated_plugin_registrant.cc and generated_plugin_registrant.h to manage plugin registration. - Added generated_plugins.cmake for plugin configuration in CMake. - Implemented CMakeLists.txt for the Windows runner, defining build settings and dependencies. - Created Runner.rc for application resources including versioning and icons. - Developed flutter_window.cpp and flutter_window.h to manage the Flutter window lifecycle. - Implemented main.cpp as the entry point for the Windows application. - Added resource.h for resource definitions. - Included app icon in resources. - Created runner.exe.manifest for application settings. - Developed utils.cpp and utils.h for console management and command line argument handling. - Implemented win32_window.cpp and win32_window.h for high DPI-aware window management.
33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>$(DEVELOPMENT_LANGUAGE)</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIconFile</key>
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<string></string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>$(PRODUCT_NAME)</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>$(FLUTTER_BUILD_NAME)</string>
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<key>CFBundleVersion</key>
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<string>$(FLUTTER_BUILD_NUMBER)</string>
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<key>LSMinimumSystemVersion</key>
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<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
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<key>NSHumanReadableCopyright</key>
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<string>$(PRODUCT_COPYRIGHT)</string>
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<key>NSMainNibFile</key>
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<string>MainMenu</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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</dict>
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</plist>
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