- Created generated_plugin_registrant.cc and generated_plugin_registrant.h to manage plugin registration. - Added generated_plugins.cmake for plugin configuration in CMake. - Implemented CMakeLists.txt for the Windows runner, defining build settings and dependencies. - Created Runner.rc for application resources including versioning and icons. - Developed flutter_window.cpp and flutter_window.h to manage the Flutter window lifecycle. - Implemented main.cpp as the entry point for the Windows application. - Added resource.h for resource definitions. - Included app icon in resources. - Created runner.exe.manifest for application settings. - Developed utils.cpp and utils.h for console management and command line argument handling. - Implemented win32_window.cpp and win32_window.h for high DPI-aware window management.
16 lines
388 B
Swift
16 lines
388 B
Swift
import Cocoa
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import FlutterMacOS
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class MainFlutterWindow: NSWindow {
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override func awakeFromNib() {
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let flutterViewController = FlutterViewController()
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let windowFrame = self.frame
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self.contentViewController = flutterViewController
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self.setFrame(windowFrame, display: true)
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RegisterGeneratedPlugins(registry: flutterViewController)
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super.awakeFromNib()
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}
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}
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