- Created CMakeLists.txt for Flutter and runner components. - Implemented resource script (Runner.rc) for application metadata. - Developed main entry point (main.cpp) for the Windows application. - Added FlutterWindow class to manage the Flutter view within a Win32 window. - Implemented utility functions for console management and command line argument parsing. - Established Win32Window class for high DPI-aware window handling. - Included application icon and manifest for proper Windows integration. - Set up build configurations and dependencies for the Flutter application on Windows.
41 lines
1.0 KiB
Dart
41 lines
1.0 KiB
Dart
import 'package:marco/controller/my_controller.dart';
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import 'package:marco/helpers/widgets/my_text_utils.dart';
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import 'package:flutter/animation.dart';
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import 'package:flutter/material.dart';
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class ModalController extends MyController {
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late TickerProvider tickerProvider;
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late AnimationController animationController;
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late Animation<double> animation;
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Curve insetAnimationCurve = Curves.bounceIn;
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late Animation<double> curve;
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ModalController(this.tickerProvider);
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List<String> dummyTexts =
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List.generate(12, (index) => MyTextUtils.getDummyText(60));
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@override
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void onInit() {
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animationController = AnimationController(
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vsync: tickerProvider, duration: Duration(milliseconds: 1200));
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animation =
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Tween<double>(begin: 0.0, end: 1.0).animate(animationController);
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animationController.forward();
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super.onInit();
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}
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@override
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void dispose() {
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animationController.dispose();
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super.dispose();
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}
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void onChangeAnimation(Curve value) {
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insetAnimationCurve = value;
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update();
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}
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}
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